AI Insights · Timothy · January 2022
Top 5 Basketball Games on Android in the US: Q4 2021 Performance
Discover the performance trends of the top basketball games on Android in the US during Q4 2021, including downloads, revenue, and active user statistics.
During the fourth quarter of 2021, the top basketball games on Android in the United States showed varied performance metrics across downloads, revenue, and active users. Here is a detailed look at how these games fared:
Hoop World: Flip Dunk Game 3D by Quiet Games saw a notable increase in weekly revenue, starting from $31 in late November and peaking at $102 in mid-December. Downloads for the game grew significantly, starting from around 27K in late October to nearly 60K by the end of December. Active users followed a similar trend, increasing from 257 in late October to approximately 93K by the end of the year.
Basketball Arena: Online Game from Masomo Gaming experienced consistent weekly revenue, maintaining figures around $3.1K to $5.6K throughout the quarter. Downloads showed a steady rise, reaching up to 27.7K by the end of December. Active users saw a decline from around 105K in late October to approximately 64K by the end of the quarter.
ELECTRONIC ARTS' NBA LIVE Mobile Basketball had a strong revenue performance, starting at $21.1K and reaching a peak of $29.5K in early November. Downloads also showed growth, stabilizing around 22K to 25K weekly towards the end of December. Active users remained robust, with figures consistently around 240K to 260K throughout the quarter.
NBA 2K Mobile Basketball Game by 2K, Inc. experienced fluctuations in revenue, starting at $24.4K in late September and peaking at $23.4K in mid-December. Downloads ranged from 15K to 23K, with a notable peak in late December. Active users showed an upward trend, growing from around 42K in late September to nearly 58K by the end of December.
Lastly, Basketball Stars: Multiplayer by Miniclip.com had steady revenue figures, ranging from $3.6K to $5.8K throughout the quarter. Downloads increased from around 15.2K to 29K by the end of December. Active users also saw a rise, increasing from 80K in late September to approximately 96K at the end of December.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.